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About Me.

I'm Erik, the Founder, Owner and Animator of Animpacks.

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I have gathered extensive experience in the video games and visual effects industry since 2007, specializing in gameplay- and cinematic animation. Throughout my career, I have contributed my expertise to renowned companies including Digital Illusions CE, Starbreeze Studios, Guerrilla Games, Remedy Entertainment, Weta FXUbisoft Massive Entertainment and most recently Neon Giant situated in Uppsala, where I currently reside.

 

My skillset is extensive and I'm proficient in taking an animation project from pre-production to post-production. With experience in both gameplay and cinematics, I possess the abilities to handle both creative and technical aspects. This includes planning motion capture sessions, recording data, directing actors, processing data, and seamlessly integrating it into the game engine using either the cinematic sequence system or Animation Blueprints.

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I made the decision to leave my full-time job in march 2023 in order to commit all of my time and energy to the growth and development of Animpacks moving forward. My primary goal is to offer excellent, high-quality animations that you can utilize straight out of the box without requiring an animator for your projects.

 

I'm always open for freelance opportunities should you need help with a small or large project. It could be anything from motion capture clean up to actual implementation in your game engine using blueprints and animation logic. I love working together with other creative people and I'm happy to collaborate and participate in feedback sessions to make a better product.

PROFESSIONAL SHOWREEL

Some of my previous work experience in the video games industry.

The Ascent - Cinematic Reel
Play Video

   Animation Services   

Do you need short-/long term help on a project? I'm available for freelance opportunities alongside the animation package development.

I work primarily with motion capture, although I have some past experience using key-framing as well. My main software are Motionbuilder, Maya, Unreal Engine and the Xsens system. Send an email and we'll discuss your needs further. 

   Gameplay  

  Locomotion  

Character locomotion with loops, transitions and anything else that's needed, using motion capture.

Cinematic

Setup

From previsualization -> final production including characters, cameras, props, vehicles.

Guest

Lecturing

One/multiple days depending on your needs. On-site (Sweden only) or remote.

Animation

Requests

Feel like some animations are missing? Is there a set of animations you'd like to see in the future? 

Engine

Integration

Setting up character blueprints and logic in collaboration with programmers, designers and other departments,

Animpacks Story

A Lack of Data

Animpacks originated from an observation I made in 2021-2022: the necessity for motion capture accessibility beyond large studios. During a project where I needed a lot of motion capture, I encountered a scarcity of animations available for purchase that would fit our needs. At the time we decided to invest in an Xsens suit which had low turn around times and I could 

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The Solution?

Subsequent contemplation led to the realization that leveraging this technology could enable us to offer motion capture data to a broader audience. Rather than being confined to repetitive animation tasks within a single company, I saw an opportunity to contribute to the wider creative community. As such, I began recording data with my own motion capture suit and offering it for sale on platforms such as the Epic and Unity Marketplaces.

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The Goal With Animpacks

The primary goal of Animpacks is to provide high-quality animations at an affordable price for everyone. The costs associated with recording in a studio or independently are often prohibitive for many individuals, thus creating a significant gap in the market that Animpacks aims to fill. In order for me to provide you with the most accurate animations I'd love to hear from you what you need for your projects.

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